Environment is pretty much finished. I would like to get more feedback on the lighting to tweak that before industry review. I would also like to add some godrays coming in from the window.
Week 1: Concept Week 2: Block out Week 3: Low Poly and UVs Done Week 4:High Poly finished and 1st pass at lighting
Week 5:Textures, Plant map, Tweak Lighting Baked high poly textures, started 1st pass at lighting in the engine. Next week I will texture and finish the room.
Week 1: Concept Week 2: Block out Week 3: Low Poly and UVs Done Week 4:High Poly finished and start texturing High Polys left: Folding carpet, curtain (and retop), cup, plate, cylinder cushion, couch seats Week 5:Finish Textures and Lighting in UE4 Originally I was going to work on UVs next week and finished high polys this week, but I usually work on UVs as I work on low polys and block out so those got done first.