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Monday, July 27, 2020

Research pt 1: Toon and Line Render on Maya


 So I have started working on my research and testing out different looks for the Toon and line render.

1. Inspiration and Sketches 

So my obsession with art nouveau is not over and I wanted to work on a simple design for this research project so I decided to make a gate or entrance that is inspired by the style.  Below you can see my pureref images as inspiration and reference along with my initial sketches. 

I decided to go with #1 since the variety of shapes and forms could best push my Toon rendering exercise. 

 2. Rendering

Below is the toon and line render along with one of my Arnold renders. I was having issues getting the toon render to properly show in Arnold so I will keep working on that because there is more I want to show through the renders that seems to require it. Specifically I want to add more noise linework to make the render look more illustrative. 

 One day I will understand why blogger formats pictures like this. Today is not that day.


3. Putting it all together

This is the first pass at mixing the AO, lighting, normal, basic, and toon renders. I still have to add more textures such as floor tiling, glass reflections, water, and I need to push the shadows more.

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