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Tuesday, June 2, 2020

Cliff City Details 1

This week I wasn't able to get as much done as I wanted to but I did get started on modeling out the house and boat concepts. May sketch more boats later on.




I also tried to fix up the cliff drawing a little more, specifically that some things were too sharp even though it is at a distance. Hopefully its less noticeable.


Next week
House and boat concepts finished
Flag designs finished
All properly presented with textures and information

Monday, May 25, 2020

Cliff City Concept 2



Here is the final concept piece for the cliff side town.

Below is a version of it without the girl because I'm not too happy with how she turned out. Since I used a different rendering style for the city, I couldn't quite get her right quickly.




For next week, I will further develop this environment and design:
2 unique boats
A detailed house
Flag designs (not 3d but it would help develop idea)
Lay out all of this with materials and information for a 3D artist to use.





Monday, May 18, 2020

Cliff City Concept 1

Here is my progress for my cliff side city concept.


This is the render from Maya



Here is a simple sketch to show some of what will be added in the painting step


Below are all the buildings in the town (besides the lighthouse). Each has a different front and backside to populate the city as quickly as possible without it looking too monotonous.



Tuesday, May 12, 2020

Cliff City Concept Sketch




5/19 Finished 3D blocking and sketch
5/ 26 Finished coloring and painting

Monday, April 20, 2020

Environment Final



























Environment is pretty much finished. I would like to get more feedback on the lighting to tweak that before industry review. I would also like to add some godrays coming in from the window.

Monday, April 13, 2020

Environment High Poly + Lighting Pass






oh no
Why is blogger the worst with pictures

What is happening 






Send help























Week 1: Concept
Week 2: Block out
Week 3: Low Poly and UVs Done 
Week 4:High Poly finished and 1st pass at lighting

Week 5:Textures, Plant map, Tweak Lighting

Baked high poly textures, started 1st pass at lighting in the engine. Next week I will texture and finish the room.   

Monday, April 6, 2020

Environment Low Poly







Week 1: Concept
Week 2: Block out
Week 3: Low Poly and UVs Done 
Week 4:High Poly finished and start texturing
High Polys left: Folding carpet, curtain (and retop), cup, plate, cylinder cushion, couch seats
Week 5:Finish Textures and Lighting in UE4


Originally I was going to work on UVs next week and finished high polys this week, but I usually work on UVs as I work on low polys and block out so those got done first.