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Tuesday, July 14, 2020

Doll Workroom Concept pt 1

Sketch for the finished room. The modeling was simple so what s left is lineart and coloring. I may cut back on some details if it is too busy. May remove the string lights since they look very busy in the sketch. 



 Sketches

Pureref images
The bottom middle one was the biggest inspiration for this concept. 


Tuesday, July 7, 2020

Fantasy Building 2


Ok so I kinda decided to head a different direction than usual. Normally I make the model, render it, use the renders for different effects, then paint on top and add some textures. I decided to push this one further into a more finished painterly style and I ran out of time. The detailed lineart alone took much longer than expected.




By the time that it is finished I would like for it to reach the level of polish as the image below, which is what inspired this new turn. I do need to add more textures and such, specially on the ground.


I will finish painting on 7/8 and present a new concept for 7/14

Tuesday, June 30, 2020

Fantasy Shop 1

 An Art nouveau styled fantasy shop. 

Still have to fill the interior. 



These curved details took much longer to make than I expected haha


I ended up mixing the base architecture of #4, added the details an columns from #2, with a bit of an open layout from #5

6/30 Architecture -  Late: finished Stair, foundation details, doors
7/3 Furniture - Desks, chairs, potions, boxes, curtains, other merch
7/7 Painted

Monday, June 22, 2020

Renaissance 2


 In bocca al lupo



I aimed to push the lighting and shadows already set up by the renderer to be more extreme to create a darker atmosphere.





Tuesday, June 16, 2020

Renaissance 1


Here is my first pass at rendering the entry room. I do want to experiment more with the arnold render and practice more with it before continuing work with it. I also want to model some furniture such as couches, and a chandelier. 

 Close up of column top. 


I found some rigged models that I can use to quickly add people to my concepts. Thing like flowing hair and clothing will be added in the concept drawing. 


 Close up of entrance

By next week I will finish what I mentioned above and use a combination of painting and photobashing to finish the look of a Renaissance Entrance hall

Monday, June 8, 2020

Cliff City Details 2 + Renaissance Sketch


Here is all my work over the last few weeks. I decided to scrap the boat model and focus more on the house. 
 


 
Overall I lost a lot of motivation to work on the last batch of work because the details I decided to focus on felt like something too simple to dedicate a lot of time on. I guess I wasn't feeling very challenged and got bored, specially when compared to how I felt with the town concept. 

So I'm making sure that for the rest of the semester I focus on much larger concepts that challenge me and require a lot of 3D help to properly convey my ideas. 

Here are some sketches for an interior of a spooky Renaissance mansion interior, based on a personal project. 

6/16 I will have the room built, with a sketch and basic coloring on top.
6/23 I will have the concept finished with textures on the side and some sketches for closeups.

Tuesday, June 2, 2020

Cliff City Details 1

This week I wasn't able to get as much done as I wanted to but I did get started on modeling out the house and boat concepts. May sketch more boats later on.




I also tried to fix up the cliff drawing a little more, specifically that some things were too sharp even though it is at a distance. Hopefully its less noticeable.


Next week
House and boat concepts finished
Flag designs finished
All properly presented with textures and information